The adventure begins as one of the Paladins of the Order of the White Sash is summoned to an audience with the High Bishop: Michael Adelard. This Paladin, one Quinn Lionsgate, was charged with a prophetic mission: Journey to the crossroads town of Veiskille, and protect it from the approaching evil.
Bishop Adelard, being a wise man, did not send Quinn alone. Instead, he sent out a call for aid to some of the most esteemed professionals in the area. One of those people actually answered, and the rest of them are a random assembly of disparate adventurers who somehow managed to tag along or get invited.. Nevertheless, they agreed to help the Order push back the blackness approaching Veiskille.
Having a deadline of only 2 days, the group set out at once, stopping only to borrow horses from the Order’s stables. The party followed the main road north, pushing the horses hard, but not to exhaustion. While it rained the first day, the weather cleared by afternoon, and the journey was uneventful otherwise.
After a peaceful rest under the stars, the party one again sets forth to the north, hoping to reach Veiskille in time. Not too long into their journey, they were set upon by a bandit ambush. The bandits proved to be no challenge to the expertise of the party, specifically the fiery power of the dwarven wizard Ebenezer, and the foes attempted to flee with their unconscious leader. As they fled, the Paladin Quinn announced that he would save their leader, and promise them safety from further harm. The bandits, moved by his sincerity, returned, and Quinn stabilized their dying leader. After learning that they had turned to banditry out of desperation, Quinn gifted them 20 gold pieces, and sent them on their way after demanding an oath never to return to their wicked ways.
After being delayed by the bandits, the party attempted to make up for lost time in their travels northward to Veiskille. They reached the town before daybreak, only to find it under seige from the undead. The group immediately set into action against the evil invaders, and their victory was quick and decisive. Only after the undead lay in pieces on the ground, did the party notice the 4 hooded figures standing on the bluff not 100 feet away.
As one of the hooded strangers summoned a skeleton of some large unnatural creature, another leaped down from the rise and challenged Quinn to single combat. Quinn accepted as the rest of the party rushed to take down the larger skeleton. The skeleton was powerful, but quick to die, and no sooner had it crumbled to pieces than the 3rd hooded figure appeared from under a shroud of invisibility and attempted to skewer Daniel from behind. Daniel survived the attack, and the remaining members quickly forced the enemies retreat.
Meanwhile, Quinn fought the mysterious hammer wielding figure, until after a fierce struggle, Quinn forced his retreat. The cloaked figure withdrew up the cliff, and the 4 of them magically departed, leaving the party alone.
The party then investigated the town, until finding the mayor: , and discovering the reason for the attack. A magical box, containing a mystical seal, marked with a strange, yet familiar symbol on one side, and with the holy symbol of Zura: Demon lord of Vampires on the other.
Confused, the party set out for Athus, hoping to get some answers. On their way back, they were met on the road by none other than the bandit leader from their initial trip! Roy Barden had tracked down the party so he could thank Quinn personally for his mercy and generosity. They parted ways as friends, the whole party feeling good about themselves.
Soon after reuniting with Roy, the party was set upon by a 3 headed dog summoned from the depths of the abyss. After a fierce battle, the party emerged victorious and continued on their way south to Athus.
The group made their way safely to the Order, immediately seeking the counsel of the High Bishop, who explained that the seals were used to trap a great evil in the Towers of Occlusion, a great many years ago. He then requested that the party try to find out more, by traveling to the ancient seer at the top of Mt. Stonemaw. The party agreed, and began their preparations…